Pets

Patch Notes
February 13, 2018 February 16, 2018 February 19, 2018 February 20, 2018 February 21, 2018 February 22, 2018 February 23, 2018 February 26, 2018 February 27, 2018 March 8, 2018
 * Renaming your pets works again.
 * Pack Beetle properly stores items again that are dropped directly on beetle into the backpack. (If your beetle ate any of your items, they are still stored inside it, have a GM use /opencont to grab them for you.).
 * Pet control-requirements formula reverted to Prior-to-CB1 to resolve issues with controlling pets, including:
 * Transferring high end pets to low-end tamers;
 * Not being able to control Tinkering Summons when skill required is met;
 * Animal Lore is no longer factored into controlling pets (until further notice);
 * Young tamers should also see an increase in the chance of taming lower end creatures;
 * Animal Lore (via Magnifying Glass) now shows skills window again.
 * Cu Sidhe should now correctly heal themselves (for a small amount, it will need more healing skill);
 * Pets cast again. Not exactly rapidfire, but the functionality is back and we'll improve it later.
 * Taming/Using Bard skills while hiding is no longer possible (this was never intentional);
 * Ethereal mounts will no longer stay behind when you die and they can no longer be summoned in dungeons;
 * Bandages can no longer be used to heal any targets except players and pets;
 * Dead pets no longer count against your pet slots. Their corpse will still decay after 60 minutes;
 * Mag Glass will now reveal the Taming skill & the Pet Slots required to tame targeted animals/beings;
 * Pet skill cap has been disabled (experimental feature, please report back if pets now gain past 700).
 * Dragon STR reduced a bit;
 * Dread War Horse min STR buffed.
 * Tinkering Golems no longer says "Too many pets to control" when trying to summon a golem with 1 pet active (including mount);
 * Tinkering Golems are no longer aggressive when first summoned to prevent Guards from whacking them;
 * Pet casting is temporarily disabled while we sort out some issues with it.
 * Black Widow has been changed: HP \/, Str  \/, Attack \/, Dex  /\, Armor  /\, Runspeed  /\, Attack Speed /\.
 * Summoned Daemon Armor /\;
 * Horses at Stables in Haven should be useable now.
 * Probably fixed the bug that made your pet turn around and come back to you after 3 steps. Probably not. It should now do this after 7 steps instead, but who knows;
 * Experiment successful, so we increased the pet send-in range to 12;
 * There are now several spawn points for the Dread War Horse all over the world. However, they are now a rare spawn with a low percentage to pop up instead of the Nightmares and Black Horses they share the spawn point with;
 * The magnifying glass will now work properly on any tamable creatures for Animal Lore. (effective immediately).